Zeus Master Of Olympus For Mac Free Download Rating: 5,8/10 496 reviews

Download full Zeus: Master of Olympus. Zeus: Master of Olympus is a city-building game set in the legendary Greece of ancient mythology. Free play scenarios. In Zeus: Master of Olympus, Impressions turns to ancient Greece, and the result is another quality city builder. Set in the mythical Heroic Age, Zeus doesn’t pretend to be an accurate historical simulation, a fact bemoaned by some of the series’ fans.

We tend to think of the ancient world as drab and colorless, but that's just because the Germans scraped all the paint off of the monuments in the 1800s. Back in the day, the Greeks were as colorful as a baboon's bottom and it's nice to see that reflected in the game. On a similar note, the animations for the buildings and the people are very lively and often quite humorous. The little guy slipping on oil at the olive vendor's stall is particularly nice. So, in the end, Zeus is by far the best of the city-building games in Impression's series so far.

Gods and monsters may come to attack or defend the city, and heroes can be summoned to help against monsters or to be sent on Quests. Each god's status is set to friendly or hostile for the duration of an adventure. The player may build Sanctuaries to certain friendly gods. A sanctuary is built like a monument: an artisan is dispatched from his guild to the construction site, where he waits for marble, wood and statues to be delivered to progress with the construction. If the Sanctuary is finished and provided with occasional sacrifices, the god can be seen wandering the city occasionally blessing buildings, making them more effective. Certain sanctuaries come with additional resources; the Forge of Hephaestus harbors bronze deposits, the Arbor of Athena provides a grove of olive trees, the Garden of Demeter includes some arable land for farming, and the Gates of Hades create silver mines.

About this game: Start with a plot of land by the shores of the wine-dark Aegean and create a thriving city-state of your own design. Build roads and monuments, set taxes, control trade, and command armies on land and sea.Construct massive sanctuaries, a stadium for the Games, even an Atlantean pyramid.Build armies and fleets to battle neighbors on land and sea. Succeed, and make them your vassals. Fail, and you’ll be forced to play tribute until you win back your freedom. Rule the legendary world of Atlantis. Mine orichalc, and make use of unique buildings like bibliotheques and observatories.

Each campaign is drawn either from history (the Peloponnesian War) or mythology (The Quest for the Golden Fleece). The individual missions are laid out in sequence; once you accomplish the goals of the first, you move on to the next one. The big difference is that Zeus doesn't ask you to rebuild your city from scratch each time. Why didn't anyone think of this sooner? The city you start with in each mission is the city you left behind in the previous mission. There's much more of a sense of evolution and progression as a result and you'll really feel like you've accomplished something by the time the campaign is over. And once you're done with that, you can try out Zeus' incredible sandbox modes.

The sanctuaries of Zeus and Apollo give the player access to oracularadvice. If the city is invaded by foreign powers, Athena herself, Poseidon'sKraken and Hades's Cerberus will defend the city. Artemis and Ares grant two units of soldiers for the player to use as he sees fit — Amazons and Spartirespectively.

Elite and regular housing are built separately and each requires and serves a different function. A regular house always occupies 2×2 tiles, contributes to the city workforce and its residents may serve as «rabble» to defend the city. The largest of these houses is the townhouse which requires food, fleece and olive oil. Elite houses are 4×4 tiles in size, must be built in high-desirability areas and well-stocked with food, fleece and olive oil.

It kind of stinks, but to be totally honest, war plays a minor role in the game so it's not an unbearable limitation. There is an option to let the computer handle all the military action for you, but it doesn't seem to be any more capable than you are. But the way that war is worked into the game is fantastic. Instead of professional soldiers, your cities will be defended by citizen militias.

Still, the heart of Zeus lies in city design. Veterans of the previous games will immediately notice that Zeus features a somewhat simpler (and therefore faster-paced) approach to urban planning. Industrial, agricultural, military, and cultural buildings no longer send out “walkers” that need to find residential housing within a certain radius in order for the buildings to function. Instead, if there is available labor anywhere in the city, employees come to work. This makes the game easier than Caesar or Pharaoh, both of which forced you to place polluting industries close enough to housing to find workers. The fashion in which campaigns are structured is also greatly improved.

Great “heroes” such as Theseus and Hercules will come to your rescue if you meet their mercenary demands for cash, goods, and services. These mythological complications add serious tension to the scenarios where they occur. When an angry Poseidon destroys the water-born trade and fishing that a coastal city relies upon for survival, a real sense of urgency results.

Housing, services and industry Food resources in this game are urchins, fish, pork, cheese, carrots, onions, and wheat. Raw materials include wood (for triremes and sanctuary building),bronze (armor and sculptures), marble (sanctuary building), grapes (wine),olives (olive oil), and fleece (which can be directly sold to citizens). It is even possible to coin currency — if a silver mine is available, the player can construct a mint which will produce a limited amount of drachmas yearly.

The last thing to mention is that Zeus has some fantastic graphics. The city structures are incredibly well designed. You can tell what most things are at a glance and the various levels of evolution for the houses give you a sense of the worth of your neighborhoods. There's also a great use of color on the buildings.

God Of War - Chains of Olympus Language: ENG PSP Developer: Sony Computer Entertainment Publisher: Sony Computer Entertainment 1.13 Gb Genre: Hack and slash, action-adventure God of War: Chains of Olympus is an action-adventure game developed by Ready at Dawn exclusively for the PlayStation Portable. The game is the third installment in the God of War series and is the first chronologically, being the prequel to God of War. The game was released on March 4, 2008 in North America, March 28, 2008 in Europe and July 10, 2008 in Japan. This game is the second project developed for the PSP by Ready at Dawn, who was responsible for making the critically acclaimed Daxter, another handheld spin-off of a console series.Developer: Ready at Dawn Studios.

Usually the curses have the opposite effect of the same god's blessing. The god may also send his/her monster to attack the city when the god is too busy. Some of the monsters can even come wild, not commanded by a god. Heroes may be summoned to a city by building the appropriate Hero's Hall. Before a hero will visit the city, certain requirements must be met. Some examples of such requirements are wine, Sanctuaries to certain gods or a level of cultural coverage. The summoned hero will fight the monster he/she can beat, help defend against invaders, or can be sent on campaigns or Quests that are given by gods.

Instead of forcing you to hack a brand-new city out of a howling wilderness in each scenario, most cities in Zeus carry forward into the next episode. For example, in the “Athens through the Ages” campaign, you’ll establish new cities (Athens and two colonies) in three of the eight scenarios. The remaining five episodes of the campaign build upon Athens’ early foundations, and in the process your creation will evolve from a minor village into the greatest city in Greece. And what a Greece it is! Past Impressions titles have done a poor job simulating the world surrounding your cities, at most allowing you to trade with a few neighbors and fulfill their requests for goods or troops. In Zeus, an entirely new political and economic model enables much more interesting interactions with the other city-states.

In all, the sheer variety of industries and cultural buildings ensure that a healthy city balance is even wobblier than before. But hell, that's the fun of it all, isn't it.

Once the colony is established, it's back to the parent city, where you might build a sanctuary to a god of your choosing, conquer another city, or fend off a monster. A god might even ask you to undertake a quest to retrieve a mythical item, such as Hermes' Winged Sandals or the Golden Fleece.

These houses eventually require wine, armour, and horses. They never contribute to the workforce, but provide elite soldiers to fight for the city.

If the Sanctuary is finished and provided with occasional sacrifices, the god can be seen wandering the city occasionally blessing buildings, making them more effective. Certain sanctuaries come with additional resources; the Forge of Hephaestus harbors bronze deposits, the Arbor of Athena provides a grove of olive trees, the Garden of Demeter includes some arable land for farming, and the Gates of Hades create silver mines. The sanctuaries of Zeus and Apollo give the player access to oracularadvice. If the city is invaded by foreign powers, Athena herself, Poseidon'sKraken and Hades's Cerberus will defend the city. Artemis and Ares grant two units of soldiers for the player to use as he sees fit — Amazons and Spartirespectively. If a player has a sanctuary to a higher-ranking god, the god will defeat invading gods of lesser power. The exception is Aphrodite, who can bring to heel Ares and Hephaestus (as well as Hermes and Dionysus, because of ranking).

Each city may be an ally, enemy, vassal or colony. This status determines whether the city trades with the player, pays tribute or is obliged to fulfill requests. The player can request or demand goods from cities, send gifts and attempt to plunder or conquer the city. Rather than a common favor/kingdom rating, each city has its own favor towards the player, although these may be related (for example, attacking an ally will make enemies respect the player more while allies will respect the player less). The favor of a certain city determines what requests it is willing to fulfill. Favor can be increased by fulfilling requests from that city or giving them gifts of goods that the city needs.

As the city develops, different types of workers become available offering more services to the community. Leaders of more advanced cities can even create buildings to appease an angry god or summon a great hero, like Perseus or Hercules. Zeus was developed by Impressions Games, the same team that created other city-building games such as Pharaoh and the successful Caesar series. While the basic gameplay in Zeus is similar to those titles, the interface has been rearranged somewhat.

Other services must be provided to members of the city, such as culture, health care, and maintenance. Culture is attained by building colleges to trainphilosophers, gymnasiums for athletes and drama schools for actors, which in turn go (respectively) to podia, stadia, and theatres to entertain the city. Every year the Pan-Hellenic Games (including the Olympic Games every fourth year) are held, testing a different aspect of culture against that of the Greek world. Chances of winning are increased by the number of facilities and the potential aid of Apollo and cultural facilities.

To plunder or conquer a city, only hoplites, horsemen or special forces may be sent — rabble can't leave the player's city. A conquered city becomes a vassal and must pay tribute. Colonies are cities that are established in parallel to the parent city during an adventure.

The trader will only buy and sell items from and to this space. The trade building will fetch the items it is told to export, and deliver imported goods to buildings or warehouses needing them. Zeus Master of Olympus for PC. Cities in the world involve in a greater degree of politics.

Once you've got a handle on all that, you can move on to the more complicated tasks. Luckily the interface for Zeus makes it easy. It doesn't really change too much from the model in Pharaoh but the small changes that are made make the game so much easier to play. First and most significantly, the summary screens for the various city tabs are now visible from the main city screen. Just click on the information bar and you'll get figures on unemployment, trade, immigration and cultural venues. And all without obscuring any part of the main city screen. This makes it easy to flip through the statistics for your city and make changes to your city planning on the fly.

Instead of forcing you to hack a brand-new city out of a howling wilderness in each scenario, most cities in Zeus carry forward into the next episode. For example, in the “Athens through the Ages” campaign, you’ll establish new cities (Athens and two colonies) in three of the eight scenarios.

It's a lot more friendly than the previous games and has a much better developed sense of humor. That, coupled with the fantastic graphical palette of the game, as well as the new depth added by the inclusion of gods, monsters and heroes makes Zeus much more enjoyable than Pharaoh was. And if you've played Pharaoh, you know that that's saying quite a lot.

Colonies are cities that are established in parallel to the parent city during an adventure. They also must pay tribute. However, a colony or vassal that is not treated very well may rebel against the player. When an enemy invades, the player has the option of surrendering, bribing the enemy or fighting to defend the city. If the player surrenders or attempts to fight but loses, he/she will be required to pay tribute to the attacking city.

Zeus: Master of Olympus is a simulation strategy, similar to the games. It is the fifth full title of the City Building Series developed by Impressions Games and published by Sierra Entertainment.

Zeus: Master of Olympus is a simulation strategy, similar to the games. It is the fifth full title of the City Building Series developed by Impressions Games and published by Sierra Entertainment. Like previous titles, Zeus focuses on the building and development of a city in ancient times, this time in Ancient Greece. Zeus: Master of Olympus was first released on year 2000 and available for Microsoft Windows PC. Zeus: Master of Olympus Game Trailer Zeus: Master of Olympus System Requirements Minimum: • OS: Windows 98/ME/2000/XP • Processor: Pentium @ 166 MHz • Memory: 32 MB • Hard Drive: 600 MB Free • Video Memory: 2 MB • Sound Card: DirectX Compatible • Keyboard & Mouse Recommended: • OS: Windows 98/ME/2000/XP • Processor: Pentium 2 @ 266 MHz • Memory: 64 MB • Hard Drive: 650 MB Free • Video Memory: 4 MB • Sound Card: DirectX Compatible • Keyboard & Mouse • CD/DVD Rom Drive Zeus: Master of Olympus Direct Download Link file size: 1.19 GB.

Health care is given by infirmaries, and buildings are kept in good order by maintenance offices. Housing has also been improved.

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Industrial, agricultural, military, and cultural buildings no longer send out “walkers” that need to find residential housing within a certain radius in order for the buildings to function. Instead, if there is available labor anywhere in the city, employees come to work. This makes the game easier than Caesar or Pharaoh, both of which forced you to place polluting industries close enough to housing to find workers. The fashion in which campaigns are structured is also greatly improved.

Zeus Master of Olympus Free Download Torrent. Zeus Master of Olympus Screenshots.

The largest of these houses is the townhouse which requires food, fleece and olive oil. Elite houses are 4×4 tiles in size, must be built in high-desirability areas and well-stocked with food, fleece and olive oil. These houses eventually require wine, armour, and horses. They never contribute to the workforce, but provide elite soldiers to fight for the city.

While common citizens are called to war, they won't be able to work, decreasing the amount of labor available to the city. Elite houses don't contribute to workforce, so calling their residents to arms will not impact the city's labor. Towers may be built into walls and triremes may be constructed in wharves. Just like foot soldiers, towers and triremes are not active at all times, and must be manned if they are to function.

That means that each warrior in your army will be a member of your population. The more people you have, the more armies you can field.

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Zeus Master of Olympus Full PC Game Overview Zeus Master of Olympus Download Free Full Game is the fifth full title of the City Building Series developed by Impressions Games and published by Sierra Entertainment. Like previous titles,Zeus focuses on the building and development of a city in ancient times, this time in Ancient Greece. It features some changes to theCaesar III engine, most notably the new housing blocks, now dividing «common» and «elite» housing from the start, and more detailed walkers. Game mechanics For a detailed overview of city building mechanics, see Series concepts and mechanics As with other games in the series, the player must build a city on an empty plot of land of variable size and resources. The percentage objectives were replaced by direct goals, such as treasury size, production rate, a monster slaying or conquering other cities. Zeus Master of Olympus Free Download.

This entry was posted on 09.03.2019.